Game Development

Auferstehung 2 (Doom WAD) Released!
It’s been 12 years since Helldorado Team (formerly Brain Dead Studios, formerly Elioncho’s Engine team, formerly the Condor Team) announced …

ARThings v1.2 Released
We made some tweaks over the past couple of weeks and finally ARThings v1.2 is out. Click on the cool Doomguy below to check it out:
Doom AI Game Logic Explained, kinda
A couple of weeks ago we released ARThings, please check it out when you get a chance. Like we mentioned previously this project began as an …
ARThings Released - Augmented Reality Doom
We recently released a Doom experience for Android’s ARCore titled ARThings. It was originally titled ARDoom but after receiving hate mail …
Game Engines – To build, or not to build: The Eternal Conundrum (Part 4)
Go to Part 3 Design and Development of Condor Wars It was June 2012. It had been almost 1 year since I traveled to Bogota to work on The …
Game Engines - To build, or not to build: The Eternal Conundrum (Part 2)
Go to Part 1 As game developers, our main goal is to make games, and fun games. And by fun we mean games we want to play and games that will …
Game Engines - To build, or not to build: The Eternal Conundrum (Part 1)
A young, aspiring game developer is one of the most admirable human specimens you will ever encounter. Eager, hopeful of the future and with …
John Romero's Core Principles for Game Development
Taken from his talk in GDC Europe 2016. You can watch the video at Youtube. No prototypes. Just make the game. Polish as you go. Don’t …