Developer Journals

Sneak peek at ARThings v1.4 (Alpha)
ARThings v1.3 introduced the Shotgun Guy monster from Doom. Since then we’ve been brainstorming ideas for new features. Given the sandboxy …
Game Engines – To build, or not to build: The Eternal Conundrum (Part 4)
Go to Part 3 Design and Development of Condor Wars It was June 2012. It had been almost 1 year since I traveled to Bogota to work on The …

The Making of The Descent
5 Years of Hubris The Descent was originally conceived in early 2010. Back then we had been experimenting a for years with many types of …
We're Alive!
Hello guys, A couple of months have passed, but let me assure you that we’re close to releasing The Descent. As I predicted, our designer …

Another Status Update of The Descent
Had a great meeting with our graphic designer yesterday. He got pretty excited and pumped up when he played the game and got a feeling from …

Status of The Descent
After almost two months of development, I’m happy and excited to announce that we are on schedule to release our iOS game (code named The …
Game Documentary Recommendation - Indie Game: The Movie
Just finished watching this doc on Netflix. I highly recommend it, got me really inspired. I feel related in many ways to each character in …
Android deployment: Best advice you can get
I am posting this to save you the headache. For all of you who are right now diligently coding your way through the final weeks of …
Deployment aftermath: Android development reminiscences
Naturally, I would just go on and say nice things about android development. True is, the Helldorado Team development team confesses that …