Dev Log
Developer journals, release notes, Doom deep-dives, how-to's and the occasional sci-fi book review.

John Romero's Level Design Tips
Recently I’ve been doing some research on what makes a Doom level great from a gameplay standpoint. I wanted to go back to the Vanilla days …

Cacowards 2018 Announced!
Doomworld’s 2018 Cacowards recently came out and with it a series of amazing articles from Doomworld. You can check them out below 2018 …

Auferstehung 2 (Doom WAD) Released!
It’s been 12 years since Helldorado Team (formerly Brain Dead Studios, formerly Elioncho’s Engine team, formerly the Condor Team) announced …

ARThings v1.2 Released
We made some tweaks over the past couple of weeks and finally ARThings v1.2 is out. Click on the cool Doomguy below to check it out:
Doom AI Game Logic Explained, kinda
A couple of weeks ago we released ARThings, please check it out when you get a chance. Like we mentioned previously this project began as an …
ARThings Released - Augmented Reality Doom
We recently released a Doom experience for Android’s ARCore titled ARThings. It was originally titled ARDoom but after receiving hate mail …

Herbert's Whipping Star: A Conceptual Work
Frank Herbert’s Whipping Star is the first installment of the ConSentiency novels and I took it up a couple of weeks ago mainly because I …

Destination: Void - A Trip From Hell
I came across this book by accident. I had been browsing for computer games to play and ended up in Sid Meier’s Alpha Centauri Wikipedia …

Game Announcement: Stargazer
It’s been almost 2 years since we released a game (The Descent) as we’ve been busy building and managing eCommerce apps for some of our …
Migrating from Parse Push Notifications
Several months ago Parse took everyone by surprise and informed developers that they would shut down all of their services by the end of …
Game Engines – To build, or not to build: The Eternal Conundrum (Part 4)
Go to Part 3 Design and Development of Condor Wars It was June 2012. It had been almost 1 year since I traveled to Bogota to work on The …
Game Engines - To build, or not to build: The Eternal Conundrum (Part 2)
Go to Part 1 As game developers, our main goal is to make games, and fun games. And by fun we mean games we want to play and games that will …