40 entries since 2012

Dev Log

Developer journals, release notes, Doom deep-dives, how-to's and the occasional sci-fi book review.

Level Design

John Romero's Level Design Tips

Recently I’ve been doing some research on what makes a Doom level great from a gameplay standpoint. I wanted to go back to the Vanilla days …

Tiogus 4 min read
Doom

Cacowards 2018 Announced!

Doomworld’s 2018 Cacowards recently came out and with it a series of amazing articles from Doomworld. You can check them out below 2018 …

Tiogus 1 min read
Doom

Auferstehung 2 (Doom WAD) Released!

It’s been 12 years since Helldorado Team (formerly Brain Dead Studios, formerly Elioncho’s Engine team, formerly the Condor Team) announced …

Tiogus 2 min read
Doom

ARThings v1.2 Released

We made some tweaks over the past couple of weeks and finally ARThings v1.2 is out. Click on the cool Doomguy below to check it out:

Tiogus 1 min read
Doom

Doom AI Game Logic Explained, kinda

A couple of weeks ago we released ARThings, please check it out when you get a chance. Like we mentioned previously this project began as an …

Tiogus 11 min read
Doom

ARThings Released - Augmented Reality Doom

We recently released a Doom experience for Android’s ARCore titled ARThings. It was originally titled ARDoom but after receiving hate mail …

Tiogus 1 min read
Books

Herbert's Whipping Star: A Conceptual Work

Frank Herbert’s Whipping Star is the first installment of the ConSentiency novels and I took it up a couple of weeks ago mainly because I …

Tiogus 5 min read
Books

Destination: Void - A Trip From Hell

I came across this book by accident. I had been browsing for computer games to play and ended up in Sid Meier’s Alpha Centauri Wikipedia …

Tiogus 6 min read
News & Releases

Game Announcement: Stargazer

It’s been almost 2 years since we released a game (The Descent) as we’ve been busy building and managing eCommerce apps for some of our …

Tiogus 1 min read
How To's

Migrating from Parse Push Notifications

Several months ago Parse took everyone by surprise and informed developers that they would shut down all of their services by the end of …

Tiogus 8 min read
Developer Journals

Game Engines – To build, or not to build: The Eternal Conundrum (Part 4)

Go to Part 3 Design and Development of Condor Wars It was June 2012. It had been almost 1 year since I traveled to Bogota to work on The …

Tiogus 8 min read
Game Development

Game Engines - To build, or not to build: The Eternal Conundrum (Part 2)

Go to Part 1 As game developers, our main goal is to make games, and fun games. And by fun we mean games we want to play and games that will …

Tiogus 7 min read